Arte Laguna Prize is an international art competition . It was created to give the opportunity to art talents, more or less young, to emerge, to be noticed by the general public and by the jury composed of important names in the contemporary art scene, as well as to allow a democratic comparison between international artists.
Works made with technical and stylistic freedom (oil, tempera, acrylic, ink, vinyl, watercolor, graphite, pencil, collage, aquatint, etching and prints of different kind, etc.) on any support (canvas, paper, wood, plastics, iron, etc.). The maximum size allowed is 175 cm per side.
Sculpture and Installation
Works created with any organic or inorganic material, which may include sounds, lights, videos and mechanical or electrical movements. The maximum size allowed is: base 4 meters, depth 4 meters, height 8 meters and there is no weight limit. The exhibition space does not have dark spaces.
Photographs or series of photographs on analog or digital support, color or black and white photographs. The maximum size allowed is 175 cm per side.
Video Art and Short films
Videos, films, slow motion, time-lapse photography or works made with animation techniques on any digital or analog support, cinematographic, promotional, or graphic computer short films. Maximum duration: 15 minutes. The video file must be uploaded online and not exceed 500 mb..
Performances made by one or more artists, using any technique, expressive form and support materials provided by the artist. Finalist artists will perform live during the opening night or during the following days, in a version which does not exceed 10 minutes. The material necessary for the realization of the performance is in charge of the finalist artists.
Requirements for Digital Art Section: works entirely created by using the computer or digital applications and devices: installations or performances in which the use of digital media plays a key role in the creative process and content Net art | Software | Interactive devices | Videogames | Augmented reality and virtual art projects | Rapid prototyping | Digital Animation | Digital Artivism | Digital Painting | Digital Performance | Digital Poetry | Game Art | Generative & Algorithmic Art | GIF Art | Glitch Art | Hacking Art | Interactive Art | Math & Physics Art | Mobile & App Art | Robotic Art | XR Art | Blockchain & NFT Art | Metaverse Art | GAN Art & OpenAI Art | Crypto Art
Digital Graphics and Cartoon
Images and works generated or edited using a computer, tablet, smarthphone, or applications including works of digital painting, gifs and photographs, where the technological intervention is predominant. Works of digital painting, cartoon and comics, gifs and photographs where manipulation is predominant are included. Finalist works will be set up on a monitor or printed on a two-dimensional support with a maximum size 175 cm per side.
Environmental / Land Art
Works or projects of environmental and land art in which the artistic intervention interacts with the environment it has been created for. There is no restrictions on the choice of the specific environment. The submitted works and projects submitted relate to nature and its features and more in general to the environment or the landscape in which they are placed. The finalist works will be exhibited with explicative panels.
Urban Art and Street Art
Works or projects of urban art and enhancement, street art, graffiti and stencil art, in which the artistic intervention interacts with the urban area and the public space it has been conceived for, using any technique (spray paint, artistic stickers, stencils, projections, videos, installations, etc.). There is no restrictions concerning the artistic intervention site. The finalist works will be exhibited with explicative panels.
Productions that are born in the artistic field and then find their application in the world of design. Works, products, projects in which the artistic influence and inspiration are clear. Finalist designers will have to present the product or a full-scale prototype or a scale model of their project based on the set-up choices by the organization.
Each year Arte Laguna Prize collaborates with high-level international partners to offer artists opportunities around the world:
Sustainability and Art
10.000 € first prize Overall Winner
5000 € for an installation in Siena, Italy
3000 € for a work that uses steel
3000 € for the best work that enhances Sustainability
2000 € for a water-themed work
1000 € each for 3 Under 35 artists
4000 € for the creative proposal that enhances the combination of heaven and earth
3000 € for a digital transformation themed work
36 days of exhibition at the Arsenale of Venice for 240 artists
E-commerce on artelaguna.world
Exhibitions in Veneto and Italy in 2023
1 exhibition in Beijing for the video art section's finalists
1 exhibition at Cris Contini Gallery in London for 1 artist
30 days of exhibition at the Mediterranean Biennale for 1 artist
Enter the promo code TATCHERS22 in the online application form to get 20 euros off the registration fee!
For several years now, a lot of Arte Laguna Prize's attention has been paid to digital art. Interest in it is growing all over the world, it is steadily gaining love of galleries, museums and collectors around the world. The organizers of the award and members of the jury select and show the most interesting works to the international art community, opening up a universe of opportunities for young and already established digital creators. If you are working in this progressive direction - be sure to participate!
Requirements for Digital Art Section: works entirely created by using the computer or digital applications and devices: installations or performances in which the use of digital media plays a key role in the creative process and content
Net art | Software | Interactive devices | Videogames | Augmented reality and virtual art projects | Rapid prototyping | Digital Animation | Digital Artivism | Digital Painting | Digital Performance | Digital Poetry | Game Art | Generative & Algorithmic Art | GIF Art | Glitch Art | Hacking Art | Interactive Art | Math & Physics Art | Mobile & App Art | Robotic Art | XR Art | Blockchain & NFT Art | Metaverse Art | GAN Art & OpenAI Art | Crypto Art
Winners of the category Digital Art of the ARTE LAGUNA PRIZE
Work: The Pirate Cinema, 2013 | 3-channel HD real time video, 3-channel audio Jury's statement: for his innovative use of technology which reveals the most common attitudes of people in the consumption and distribution of digital media, outlining a social portrait of Internet usage.
Nicolas Maigret The Pirate Cinema, 2013
Nicolas Maigret Lons Le Saunier, France 1980
Is an artist working in digital art and sound since 2001. His work exposes the internal workings of media, through a reflection on their errors, their dysfunctions, their limitations or failure thresholds. After completing studies in inter-media art, Maigret joined the LocusSonus lab in France, where he explored networks as a creative tool. He teaches at École des beaux-arts de Bordeaux and cofounded the collective Art of Failure in 2006. He is also involved with the project Platforme, an artist-run centre in Paris.
His work has been presented in international festivals, galleries and museums: Sonar (Barcenola, ES) - File (Sao Paulo, BR) - Museum of Art and Design (New York, USA) - SETI (San Francisco, USA) - Upgrade! (Chicago, USA) - Eastern Bloc (Montreal, CA) - Gli.tc/h (Birmingham, UK) - Sonica (Ljubljana, SI) - Leeds Film Festival (UK) - Mapping Festival (Genève, CH) - National Gallery (Kosice, SK) - Cimatics (Brussels, BE) - Gaite Lyrique (Paris, FR)
Hill Kobayashi | Kobe, Japan 1977 Work: Radioactive Live Soundscape, 2016 Jury's statement: The winner of the virtual art and digital graphics section is Japanese artist Hill Kobayashi for the compelling use of new technologies applied to the study and definition of nature-related phenomena. In particular, it is interesting to notice that the artist's work addresses the dramatic issue of the ecological disaster of Fukushima, creating an immersive and experiential reality for the audience.
Hill Kobayashi | Radioactive Live Soundscape, 2016
Hill Hiroki Kobayashi Kobe, Japan 1977
Dr. Hill Hiroki Kobayashi is an Associate Professor, at Center for Spatial Information Science (CSIS), The University of Tokyo, Japan. He also works at Japan Science And Technology Agency (JST) as PRESTO Researcher (2015-). He received M.S (2007) and Ph.D (2010) in engineering from The University of Tokyo, Japan. He worked for the Ministry of Internal Affairs and Communications (MIC) as Project Director (2000). His doctoral study "Wearable Forest (2008)" received 1st Juried Design Exhibition Jury Award First Place (2008), 12th IEEE ISWC, accepted ACM MULTIMEDIA, interactive art (2008) and ACM SIGGRAPH slow art (2008). "Tele Echo Tube (2010)" was accepted ACM MULTIMEDIA art (2013) and ACM TEI art (2015). "Tele Echo Tube" received the Encouragement Prize (2015) from the Telecommunications Advancement Foundation, Japan, Arte Laguna Prize (2016) and A' Design Award (2018). "Radioactive Live Soundscape" received Arte Laguna Prize (2017), German Design Award (2018), and Good Design Award (2018).
Jean-Philippe Côté | Montréal, Canada 1974 Work: Yöti, The Algorithmic Portrait Artist, 2017 Jury's statement: For the technical research that integrates the millenary tradition of the portrait with a deeply contemporary vision in relation to the new technologies that are taking hold in the world of contemporary art.
Jean-Philippe Côté | Yöti, The Algorithmic Portrait Artist, 2017
Jean-Philippe Côté Montréal, Canada 1974
Is an artist based in Montreal (Québec, Canada). His visual and interactive work is always driven by algorithms. Using open source software and pieces of "obsolete" hardware, he puts together interactive installations that bring back a sense of tangibility to this otherwise artificial, virtual and augmented world of ours. Jean-Philippe leverages his early years as an award-winning developer to devise algorithmic approaches to creating art and re-shaping reality. This makes him a respected contributor to the open source community, especially in the fields of creative coding and physical computing. His subject of choice is the human body which he often draws using micro or macro line segments. While figurative, his work challenges perception. The viewer's brain is asked to fill in the gaps and one often needs to change his point of view to fully appreciate the work. His work has been featured on 3 continents in venues such as Minneapolis' Walker Art Center, Düsseldorf's Capitol Theather, Montreal's Museum of Contemporary Art and Société des arts technologiques (SAT) or Fukuoka City's Science Museum. He has been invited to present his work or speak at various events such as: Eyeo (USA), FITC (Canada), Beyond Tellerrand (Germany), CODAME ART+TECH (USA), 404 Festival (Japan), Chromatic (Canada), etc.